Don't Wanna

I just realized the way I want to make seeds in different plots is to have a container object per plot, and then give it an attribute of "this plant" type. Basically, Plot class needs to have Seed type, which starts as null, and then Seed stores the information I was keeping in Plot like growth speed. As it stands now, the demo is non-functional because I changed the buttons from "Plant selected seed" to the various Seed types, and I'm realizing a design document would've saved me some time.

Maybe this is one of those things I would learn with experience. I think the way I have my Factory script set up too is not how it would end up in a final build, unless it's something along the lines of adding various pots for plants or something. I think I'm just going to move on to a proper farm game build, instead of continuing to mess with what I have.